Sunday, August 21, 2011

Huge Update

So since we last met, I did some major overhauls. For one, the graphics for the map has been changed completely. I really liked the "idea" of seuratting the map as well as it creates a unique effect, however it's damn hard to effectively create art like that. I also have more experience pixeling than seurratting, so after some rough feedback from the #iDevGames crowd, I changed the art style.

The battle backgrounds will remain seuratted (mostly cause I don't have the time to pixel in 1024x768 backgrounds).

So besides revamping the art, I also added a new bad guy, the pigeon.

With the pigeon came with a few backend updates:

  • AI now takes into account all of their abilities
  • Special effects
I also tweaked the level scale for this game to be slightly accelerated to account for 1) no rest stops and 2) only one party member so far. Once your party expands, it'll be less brutal to spread out the leveling up love as you will have 2 party members to ding.

Also related to the level scale is I've fleshed out the beginning to end of "how strong" characters will be. This was pretty crucial as by setting the progression of Tandy, I can then set the difficulty of the enemies (which I've made challenging, but not impossible... but don't get over your head too fast, or you might find yourself kitty filet).

Lastly, I've set up SaveFile versioning. Mostly this will be for production, as I'm still heavily developing the game. If some change that is added that would seriously break the game if you loaded a bad save, it would be good not to load it. I highly recommend this for any game that utilizes saves.

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