Friday, July 22, 2011

Memory

There are no cool gameplay or screenshots this post, merely update on progress.

Most of the past week has been spent tracking down and fixing memory related problems. Threading, and other misc things can cause all kinds of weird concurrency issues, and utterly obliterate your system (2 threads accessing a single opengl context apparently is grounds for a kernel panic).

That being said, there are plans, big plans in the coming week to see a lot more gameplay!

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